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Tools I Use
Used for 3D modeling, UV unwrapping, basic rigging, rendering, and animation workflows.
Advanced
Blender
Character rigging, skeletal animation, and clean-up for motion capture and gameplay loops.
Proficient
Maya
Hard-surface modeling, texturing, and environment design.
Proficient
3D Max
Motion capture integration, character posing, and real-time 3D animation with facial expression tools.
Expert
iClone
What I Do
Animate characters & asset
Motion Capture
Looping motion animations for UI, cutscenes, or cinematics​
Model characters & objects
Re-target
Cleanup