3D

As a Proficient 3D Motion Capture Animator, I specialize in designing and animating characters, props, and environments for real-time and pre-rendered content. My work combines clean 3D modeling with motion capture animation to bring realism and fluidity to digital characters—ideal for games, cinematic cutscenes, and interactive media.

Using industry-standard tools like Blender, Maya, 3ds Max, and iClone, I handle the full animation pipeline—from base mesh creation to mocap cleanup and scene integration.

Skill Level

Proficient 60%